In today's tutorial, I'm going to show you how to easily create avast, starfield, amid interstellar, clouds of galaxies, and faraway constellations. Let the fun begins.
Create a new document. Make the Width 1550 pixels, the Height 870 pixels, and the Resolution 150 pixels per inch. Set your foreground and background colors to black and white (press D on your keyboard). Fill the background with the foreground color by pressing Alt + Delete. Go to Filter - Noise and Add Noise. Make the Amount 400%, set the Distribution to Gaussian, and check Monochromatic.
Make a copy of the layer by pressing Ctrl + J. Hide the copy layer, and click on the thumbnail of the background to make it active. Go to Filter - Blur - Gaussian Blur, blur it 0,5 pixels. We'll adjust its Levels by pressing Ctrl + L. For the input black, type in 200, and for the input midtones, type in 0,4.
Make the top layer visible and active. Go back to Filter - Blur - Gaussian Blur and this time, blur it 2 pixels. Open Levels again, and this time, in the input black field, type in 170 and for in the input white field, type in 172.
There are fewer stars but they're a bit larger now. We need to blur them slightly to make them a bit soft, so go back to Filter - Blur - Gaussian Blur, blur it 1 pixel.
Next, we'll give them a slight outer glow. Open the Channels Panel, click the small, circular icon at the bottom to make a selection of all the stars, and then open back up your layer panel. We can trash the layer of the larger stars since we now have a selection of their shapes.
Click the new layer icon to make a new layer. In this layer, we'll fill the selection of the large stars whit white. Since white is the background color, press Ctrl + Delete. Keep in mind, it may be difficult to see that the selection is now filled with the white duo to the size of the stars. Press Ctrl + D to deselect it.
Double-click the large stars to open its layer styles. Click Outer Glow and click the color box, pick white color. Change the Blending Mode to Normal set the Opacity to 75%, and increase the size to 10 pixels.
Merge the layers by pressing Ctrl + E. Click the new layer icon to make a new layer, and press Alt + Delete to fill with black. Go to Filter - Render - Clouds. Change its Blending Mode to Color Dodge.
Make a new layer under the active layer. In this layer, we'll brush in colors. Click the foreground color to open the color picker. Pick the rich blue (0018ff). Open up your Brush tool and make the Size 700 pixels, Hardness 0, and the Opacity 10 %. Open up your brush preset panel. Make sure non of the settings are checked except Smoothing.
Now, gently brush over wide areas of your image. We'll add another color. Click on your foreground color, again and this time pick a brighter color (00ffea). Continue to brush over your starfield to simulate gases, constellations, and other formations. Go to Filter - Blur - Gaussian Blur, and blur it approximately 80 pixels.
We'll add another color (6000ff). Brush over wide areas of your image. Add one more color (ffd200) warm rich yellow.
Next, we'll add a celestial sphere. Open up the Rock Texture file. Ope the Elliptical Marquee tool and go to a corner of the document. Hold down the Shift as you drag a circular selection to the opposite corner. Press Ctrl + J to cut and copy it onto its own layer. Go to Filter - Distort - Spherize, set the Amount to 100%. Press Ctrl + F to repeat the filter. Use the Move tool to drag it onto the tab star file. Resize the sphere.
Click a new layer icon to create a new layer. Ctrl-click on the thumbnail of the sphere to make a selection of its shape. We'll fill the selection with black. Do to this press D on your keyboard to make the foreground and background colors to black and white, and press Alt + Delete to fill it with the foreground color. Click the layer mask icon to make a layer mask of the selection next to the active layer. Click off the chain link to unlock the layer mask with the layer. This will allow us to reposition or resize either one independently of the other.
Click on the black circle to make it active and drag it to a position that shows a silver of the sphere under it. Go to Filter - Blur - Gaussian Blur, blur it 15 pixels. Reduce the Opacity to 90%.
Next, we'll add some glow to the sphere, itself. Make the sphere layer active, and double-click it to open its layer style. Click Outer Glow, and the color box. For the color, type in d7cab8. Since we'll use the same color for its inner glow, copy its value. The Blending Mode is Screen, the Opacity is 35%, the Size is 60%.
Click Inner Glow and the color box copy previous color value. Change the Blending Mode to Soft Light make the Opacity 40% and the Size 60 pixel.
The last effect will be to make it look like there's a bright star just behind the horizon of the sphere. Make a composite snapshot of your image by making the top layer active, and press Ctrl + Shift + Alt + E. Go to Filter - Render - Lens Flare, the Lens Type is 35mm Prime and the Brightness is 75%. Drag the lens flare to the edge of the sphere and click OK.
And this is how you can easily make planets and the faraway galaxies. Thanks for reading the article I hope you liked it, and we'll read on in the next one. 😀😀